Their only real problem comes in the Colonial Age and Industrial Age, where units begin to be immune from their ranged attacks, and the increasing range of other units does prove them very powerless against all other same age units, and only moderately effective against heavy units.Ĭontinuing the early trends of early artillery units, they still remain to have weak stats despite many bonuses against other units. On the contrary, artillery units are overshadowed if the enemy have high boosts, as their low base stats make them significantly weaker. Because of their range and subsequent ability to take out or at least injure many units before they're ever in danger of being attacked, artillery units are very popular and relatively easy to use, especially with a high attack boost equipped. In these early ages, artillery units have the significant advantage of being able to attack enemy units from the very first turn, requiring very little movement, if any, to be in attacking range, and being safe from all but other artillery units for at least the first turn. This can allow other units to move into more favorable positions before they have a chance to attack, and also makes it very difficult for artillery to escape from or avoid being attacked. Another thing worth noting is that their low speed means that they will always be the last units to move in a given round of battle. Also given that a unit's attack power drops as it takes damage, artillery may be unable to effectively deal damage even if it should survive an attack. Having low defense makes them extremely vulnerable to attack, as they can be easily killed in two hits. They attack most effectively against ranged units, and the AI will generally favor attacking ranged units to remove them from the field as quickly as possible. Their low attack makes them rather ineffective against light and fast units from the age, and only moderately effective against heavy units. They have attack bonuses on hills and class bonuses against heavy units. Up until the Progressive Era, artillery units are (one of) the last unit unlocked in an age and they have the lowest attack, defense, and speed out of all same-age units, but the longest attacking range.
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